Need for Speed — Rivals Director’s Cut
While working with Electronic Arts on NFS Rivals, I contributed to the design, animation, and direction of all the cinematic sequences.
To achieve the gritty, pixel dense aesthetic I envisioned, we captured these animations directly from a screen, enhancing the atmosphere and reinforcing the raw, immersive tone that we wanted to capture with the cinematics.
Client: Electronic Arts. Role: Director. Designer. Animator.