Need for Speed — Rivals Director’s Cut

 
 

While working with Electronic Arts on NFS Rivals, I contributed to the design, animation, and direction of all the cinematic sequences.

To achieve the gritty, pixel dense aesthetic I envisioned, we captured these animations directly from a screen, enhancing the atmosphere and reinforcing the raw, immersive tone that we wanted to capture with the cinematics.

Client: Electronic Arts.     Role: Director. Designer. Animator. 

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